So I was composing an essay in my head regarding the ever-infuriating trainer ages problem, specifically the mix-and-match canon of the game not having set ages + show everything else. And how, while you can have older starting trainers in gameverse where there is no starting age, unfortunately, the game is probably the least thought out of all the canons (unless you include the card game, I suppose), and so if you're going to focus on game canon, you'll need a good explanation for why age has no connection to ability - why are those five year old twins running around with higher level pokemon than adults? And while you're at it, did your character spend their whole life in the starting town, given that it's generally blocked off by grass and you've pulled away by some horrified bystander any time you attempt to enter it? Is travel hard? Don't people think anything of your apparently suicidal attempts to enter the grass?
Which led to the realization that gameplayers must look really weird to in-game characters. This is far from a new revelation, but, probably because of the Loveless fanfic I've been reading, the idea of it being related to amnesia came to me.
A second person story of the in-game player, following the discoveries we find as a player. They don't know anything about the world. They start in a room that turns out to be their own, talk to a woman who they realize is their mother, and head out into a world that everyone else is familiar with.
Which led to the realization that gameplayers must look really weird to in-game characters. This is far from a new revelation, but, probably because of the Loveless fanfic I've been reading, the idea of it being related to amnesia came to me.
A second person story of the in-game player, following the discoveries we find as a player. They don't know anything about the world. They start in a room that turns out to be their own, talk to a woman who they realize is their mother, and head out into a world that everyone else is familiar with.