Ramble

Feb. 16th, 2010 12:33 pm
farla: (Default)
[personal profile] farla
I saw my name on a church sign. Especially surprising given it was spelled properly, as no one I've met ever spells it properly, including my school. Possibly this is some sort of warning.

Chubbycheeks is laying some incredibly blue eggs. You know, I was hoping we'd get tinted, and not even expecting that, because the eggs they hatched out of were basically off white. In retrospect, what it probably means is they had a pureblood or nearly Araucana rooster, crossing with their mixed breed hens, so moms lay white eggs but babies lay blue. That makes a lot of sense.

Also, I got the special pichu. I wonder if there's some way to hack a tradable version, but probably it only works if it has the ribbon in the first place. It's like the inverse of the dragcave problem, where Nintendo is going out of their way to prevent anyone from being helpful to others.

(Also god am I not looking forward to figuring out how to trade it to my own game if I can't go through the GTS.)

I was actually running around panicking because I'd gotten confused by the sign and thought rG/S was coming out right now, and I wanted to get the figurines. (I really haven't been paying attention) But no, so there's still time to finish Platinum and all that.

Really not sure what to think about the fifth gen. I'd actually feel better about it if Nintendo had some sort of open submissions process, because I've seen a lot of cool fanpokemon. Using the best of those to round out the numbers would be a vast improvement over the grab bag of fourth gen, especially since fans seem to better grasp that type variety is nice.

Of course, I also would rather they focused on fixing up existing systems.

On Platinum, I started raising a shiny bunary, because I just like them. Anyway, it got me thinking about how much I hate the friendship mechanic. Admittedly videogames generally are fail at morality plays, so it's not like Nintendo really deserves to get called out over it. But I really hate mechanisms that say you're a wonderful person for doing what you were already going to do. I don't want it totally decoupled from gameplay either, I just want a sort of middle range.

We've got things like nature now, and a rudimentary like/dislike system. So why not have it matter more? The system in Colosseum was a good start. For general happiness I'd like a system where happiness could go down by picking some options, too. And also where more things effect it. So some pokemon like battling a lot, some like it okay, some don't care, some hate it. Others might like/dislike contests. Also, putting less focus on one-a-day events, and more on minigames/spending money to make a pokemon happy might be nice. I've really like a version that took into account the differences between the pixels-are-people crowd (not letting HP get into the red, switching out injured ones immediately, using healing items, rushing back to pokecenters all the time) and mine, where the most I'll do is grudgingly switch out a pokemon that's about to faint.

I guess they're doing something with the pedometer thing, but if it's a reskinned version of the pikachu one, we're right back at getting rewarded for doing what you were already doing.

I'd really like a section of the game where you could just let your pokemon run around - kind of like the newer daycares, only you could actually get a look at what was back there, and also have the pokemon do more than sit around. Considering how simplistic Pokemon Ranch is, I wouldn't think it would be too hard to have a section in the game like that. There's a decent chunk of the fanbase that just wants to watch pokemon do pokemon things - Pokemon Snap proved that last decade.
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