So I caught a passing reference to Bioshock involving weird little kids. Being always interested in weird little kids, I then sought out the various interesting videos of the game.
I pay only passing interest in games, so I'm quite impressed by how designers are better and better able to render people, environments, and how to kill people with things in your environment. Apparently the AI isn't too smart. I did not notice because I was distracted by the fact every enemy in the game has dialogue. They talk to themselves and when they see you their dialogue changes to reflect that. So stuff happens like a guy lighting himself on fire and running at you screaming "Don't go! I just want to talk! I just want to talk to someone!" Or a insane mother talking to an empty baby carriage. It also changes when you attack them. And the movements of the people are very well done. They obviously spent a great deal of time rendering how a body collapses after you beat their head in with a wrench.
No, really. It's really impressive. They put a lot of time into things like body language and movement. The little kids are especially well done. They skip around, talk happily to their companion, scream when they see someone coming for them, run in fear from you, cry when you brutally murder their cyborg protectors in front of them, and scramble backwards sobbing in terror as you approach to kill them. They did a very good job on that. I was impressed.
It makes for a very good movie. Movie, in which there is a distinction between what is taking place on the screen and events you are causing yourself. People who actually play the game are future serial killers, however, and should have some sort of warning brand etched onto their foreheads to identify them. Seriously, the kind of people who do this are not well.
I pay only passing interest in games, so I'm quite impressed by how designers are better and better able to render people, environments, and how to kill people with things in your environment. Apparently the AI isn't too smart. I did not notice because I was distracted by the fact every enemy in the game has dialogue. They talk to themselves and when they see you their dialogue changes to reflect that. So stuff happens like a guy lighting himself on fire and running at you screaming "Don't go! I just want to talk! I just want to talk to someone!" Or a insane mother talking to an empty baby carriage. It also changes when you attack them. And the movements of the people are very well done. They obviously spent a great deal of time rendering how a body collapses after you beat their head in with a wrench.
No, really. It's really impressive. They put a lot of time into things like body language and movement. The little kids are especially well done. They skip around, talk happily to their companion, scream when they see someone coming for them, run in fear from you, cry when you brutally murder their cyborg protectors in front of them, and scramble backwards sobbing in terror as you approach to kill them. They did a very good job on that. I was impressed.
It makes for a very good movie. Movie, in which there is a distinction between what is taking place on the screen and events you are causing yourself. People who actually play the game are future serial killers, however, and should have some sort of warning brand etched onto their foreheads to identify them. Seriously, the kind of people who do this are not well.