I'm feeling displeased and I don't want to just whine over on the anon meme today.
I actually thought the denizen thing was kind of clever, because super bosses that actually weren't but everyone just assumed they were, and alternate solutions and talking? Awesome. And then the fridge logic train smashed headlong into me: the denizens have fucked up their respective planets. They each personally did something to destroy the place on a grand scale, then also manufacture and order about the underlings who do the personal oppression for the consorts. The denizens are pretty evil.
This also gets into how Rose took the entire moon with her on her suicide run, instead of just her tower room, despite how anything that can cut through the whole chain and drive the moon around could easily sever and guide a single room. It's hard to get invested in the big question of if it'll be Rose or Dave who dies in delivering the bomb when either way they're killing an entire city's worth of people in the process.
I'm starting to wonder what the story is even about. It's obviously not "explore the world of the game", and it seems like "break the game in half" or "oppose the game's machinations" are also a no-go. I know it's a coming of age thing, but that's more of a scaffolding for a story than a story - and I'm not really convinced it's even doing that, since the subplots about waking up and growth seem to be discarded as well when the plot of playing the game got kicked to the curb. Rose has had a lot of mood swings, but none really explained or lasting, and the rest seem to accept their roles with minimal issues.
And the story is definitely not interested in the juxtaposition of game design in a real place, of NPCs that are actually living, breathing people. It seems we're just supposed to take it all at face value. There's the heroes and the scenery, some of which bleeds.
I actually thought the denizen thing was kind of clever, because super bosses that actually weren't but everyone just assumed they were, and alternate solutions and talking? Awesome. And then the fridge logic train smashed headlong into me: the denizens have fucked up their respective planets. They each personally did something to destroy the place on a grand scale, then also manufacture and order about the underlings who do the personal oppression for the consorts. The denizens are pretty evil.
This also gets into how Rose took the entire moon with her on her suicide run, instead of just her tower room, despite how anything that can cut through the whole chain and drive the moon around could easily sever and guide a single room. It's hard to get invested in the big question of if it'll be Rose or Dave who dies in delivering the bomb when either way they're killing an entire city's worth of people in the process.
I'm starting to wonder what the story is even about. It's obviously not "explore the world of the game", and it seems like "break the game in half" or "oppose the game's machinations" are also a no-go. I know it's a coming of age thing, but that's more of a scaffolding for a story than a story - and I'm not really convinced it's even doing that, since the subplots about waking up and growth seem to be discarded as well when the plot of playing the game got kicked to the curb. Rose has had a lot of mood swings, but none really explained or lasting, and the rest seem to accept their roles with minimal issues.
And the story is definitely not interested in the juxtaposition of game design in a real place, of NPCs that are actually living, breathing people. It seems we're just supposed to take it all at face value. There's the heroes and the scenery, some of which bleeds.
no subject
Date: 2011-07-17 03:15 am (UTC)At this point I'm pretty much despairing of the possibility of the Exile arc not leaving me horribly, bitterly disappointed. Hussie clearly doesn't care very much about the carapaces, so why should he give their plot enough thought to realize how completely bullshit the Queen's Champion thing is.
no subject
Date: 2011-07-17 03:23 am (UTC)I'm not sure the exiles are even going to survive. Most of the trolls are dead and trolls > exiles it seems. Kids hit the reset button and none of their plans even matter?
no subject
Date: 2011-07-17 03:28 am (UTC)no subject
Date: 2011-07-17 06:06 am (UTC)no subject
Date: 2011-07-17 06:15 am (UTC)Maybe the reset-verse has the same exiles? I mean, we did learn that the bunny wasn't actually how Jade broke the game. They just need to avoid Bec prototyping himself.
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Date: 2011-07-17 06:17 am (UTC)no subject
Date: 2011-07-17 06:21 am (UTC)no subject
Date: 2011-07-17 02:59 pm (UTC)I suspect we're just not going to see the reset verse at all, though, we'll just follow to ones escaping the session.
no subject
Date: 2011-07-19 10:57 pm (UTC)I'm probably wrong of course, but we still haven't seen any of the conversations with the Denizens, so nothing is for certain yet.
no subject
Date: 2011-07-19 11:35 pm (UTC)