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[personal profile] farla
See, a lot of stories try to take the openings, which are often a bit empty, and add in all sorts of things, like what the character was doing in their room before the game start, chatter between them and their mother, explanation for why they do this or that. And yet, that's not the game at all. You didn't head right over to Professor Oak, because you didn't know where to find him and had no idea what he looked like and weren't even clear who he was. You didn't even know how to walk out of your own house.

This is that story.

In front of you is a purplish box. Looking closer, you see it says "Gamecube" on it. You don't remember if you were playing it before. You don't remember if you've ever seen this room before. You don't remember if this is something that should worry you.

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farla

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